SelectionFile type iconFile nameDescriptionSizeRevisionTimeUserĈMESMasqueradev2.0.xlsx564kv. 4Apr 29, 2016, 8:17 PMSteven GibsonĈMET Changing Breeds v1-2.xlsx695kv. 2Jan 18, 2013, 8:00 AMSteven GibsonĈMET Forsaken v1-4.xlsx912kv. 3Mar 20, 2013, 3:39 PMSteven GibsonĈMET Mortal v1-2.xlsx467kv. 2Jan 18, 2013, 8:00 AMSteven GibsonĈMET Requiem v1-7-6.xlsx1.7.6 - Added switch to turn off XP Floor.1082kv. 2Feb 25, 2013, 4:29 AMSteven GibsonOther World of Darkness.
SelectionFile type iconFile nameDescriptionSizeRevisionTimeUserĈGodMachineChronicle.xlsxGod Machine Chronicle - v1.0377kv. 2Apr 13, 2015, 7:53 AMSteven GibsonĈLaws of the Night v1-0-3.xlsxNew version 1.0.3 - Added a new version of the printable sheet as well as new fields for use in MES or SPI.
See below for an SPI specific version.867kv. 2Aug 4, 2013, 9:44 AMSteven GibsonĈMETApocalypse.xlsxMind's Eye Theatre: Werewolf the Apocalypse - By Night Studios522kv. 3Mar 21, 2017, 11:55 AMSteven Gibson. ĊMETMasquerade.odsMind's Eye Theater: Vampire the Masquerade - By Night Studios - Open Office370kv. 2Jan 21, 2014, 5:38 PMSteven GibsonĈMETMasquerade.xlsMind's Eye Theater: Vampire the Masquerade - By Night Studios - Excel 3kv. 8Oct 5, 2015, 7:48 PMSteven GibsonĈMETMasquerade.xlsxMind's Eye Theater: Vampire the Masquerade - By Night Studios - v2.0 - Excel 2007+ - Will also work with Excel for MAC. Support has been added for Ghouls, Dhampir, and very low Generation NPCs.554kv.
15Apr 30, 2016, 7:38 AMSteven GibsonĈVTR-BloodandSmoke.xlsxVampire the Requiem 2nd Edition (Featuring the Strix Chronicle) - Excel 2007+ - v1.1375kv. 4Apr 13, 2015, 8:09 AMSteven GibsonShadowplay International. ĊChangeling the Lost v1-2.odsChangeling the Lost v 1.2 - Open Office764kv. 3May 9, 2014, 4:31 PMSteven GibsonĈChangeling the Lost v1-2.xlsChangeling the Lost v 1.2 - Excel 5kv. 3May 9, 2014, 4:31 PMSteven GibsonĈChangeling the Lost v1-2.xlsxChangeling the Lost v 1.2 - Excel 2007+1074kv. 3May 9, 2014, 4:31 PMSteven GibsonĈLaws of the Night v1-0-6 SPI.xlsxVampire: The Masquerade (Laws of the Night, Revised) v 1.0.6 - This sheet is basically the same as the above 1.0.3, but optimized for SPI.
Note that some of the alternate magical traditions are not fully fleshed out yet and the Approval filter only works with Disciplines below Elder level.937kv. 3Oct 19, 2014, 10:02 AMSteven GibsonĈMage the Awakening PREVIEW MAC.xlsxMage the Awakening - PREVIEW version for Excel for MAC.
Sadly, no new content from the Excel 2007+ version.1612kv. 2Jun 4, 2014, 7:04 PMSteven GibsonĈMage the Awakening PREVIEW.xlsxMage the Awakening - PREVIEW 2 - This is an early build of the nWOD Mage sheet, contains all books except Tome of the Watchtowers, Tome of Mysteries, Seers of the Throne, Banishers, and only about half of Silver Ladder.1670kv. 4Jul 27, 2013, 2:46 AMSteven GibsonĈSPIVampiretheRequiem2ndEd.xlsxVampire the Requiem - 2nd Edition - v1.2 - SPI June 2015 Addendum - Excel 2007+378kv. 9Aug 14, 2015, 7:03 PMSteven GibsonĈSPIWerewolftheForsaken2ndEd.xlsxWerewolf the Forsaken - 2nd Edition - v1.1 - SPI June 2015 Addendum - Excel 2007+407kv.
6May 26, 2015, 5:10 PMSteven GibsonĈSPIWorldofDarkness2ndEd.xlsxWorld of Darkness - 2nd Edition - v1.2 - SPI June 2015 Addendum - For base mortals (no Wolf-Blooded or Ghoul mechanics built in) - Excel 2007+298kv. 3May 20, 2015, 3:03 PMSteven GibsonĈVampire the Requiem v2-0 MAC.xlsxVampire the Requiem v 2.0.4 - Excel for Mac1101kv. 6Aug 7, 2013, 6:02 AMSteven Gibson.
Contents.Publication history Dungeons & Dragons (1974–1976) The werebear, the wereboar, the weretiger, and the werewolf first appeared in the original (1974). The wererat (or rat men) first appeared in the supplement (1975). Lycanthropes in general were further detailed in the 1975 supplement. Advanced Dungeons & Dragons 1st edition (1977–1988) The werebear, the wereboar, the wererat, the weretiger, and the werewolf appeared in the first edition of Advanced Dungeons & Dragons in the original (1977). The werebear, the wereboar, the wererat, the weretiger, and the werewolf appeared as in #24 (April 1979). The werebear appeared as a in #17,.
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The werebadger, the werebison, the weredire, the werejaguar, the wereleopard, the werelion, the wereram, the weresabre, the weresloth, and the wereweasel appeared in #40 (August 1980). The foxwoman and the wereshark first appeared in the original Monster Manual II (1983). Dungeons & Dragons (1977–1999) The werebear, the wereboar, the wererat, the weretiger, and the werewolf appeared in the (1977, 1981, 1983). The devil swine appeared in the (1981, 1983).
The wereshark appeared in the adventure module (1984). The werebat, the werefox, and the wereseal appeared in the set (1985). All of these lycanthropes appeared in the (1991). The devil swine, the werebat, the werebear, the wereboar, the werefox, the werejaguar, the greater wererat, the wereseal, the wereshark, the weretiger, and the werewolf appeared as in (1992).In a review of Night Howlers by game designer, he describes D&D game lycanthropes as disease victims rather than members of a unique race. Any human can become a werecreature. Players using lycanthropic PCs must keep two sets of statistics, one for the human form, another for the beast, using the Werecreature Character Record Sheet, a single-page form that comes with the package.
The 'Werewolves' Manual' allows most special abilities to be received as level advancement bonuses. The D&D rules require lycanthropy victims to assume the alignment of their beast-form, which is usually Chaotic, but Night Howlers allows a PC lycanthrope to make a when transforming; a successful throw enables a bestial PC to retain the alignment of his human form. Normally, an infected PC automatically transforms during the full moon, but Night Howlers enables him to resist the change with a successful saving throw; conversely, he may transform voluntarily by making a Constitution check, modified by the phase of the moon, and at higher levels a lycanthrope can change into an intermediate 'beast-man,' combining the special abilities of both his animal and human forms. The combat section clarifies the effects of damage—an injury suffered by the active form can affect the inactive form as well—and suggests penalties for lycanthropes who do not get enough rest. Advanced Dungeons & Dragons 2nd edition (1989–1999) The werebear, the wererat, the weretiger, and the werewolf appeared in the second edition of Advanced Dungeons & Dragons in the (1989), and the wereboar and the werefox (foxwoman) appeared in the Monstrous Compendium Volume Two (1989); all of these were reprinted in the (1993).
The werepanther and the werepanther lord appeared in Monstrous Compendium Annual Volume Two (1995). The werespider appeared in Monstrous Compendium Annual Volume Three (1996). The wererat was expanded in further detail in Dragon #251 (September 1998).The werebison, the werecat, the weredog, the weredolphin, the wereleopard, the wereowl ('wrowl'), the werepanther, and the werespider appeared for the setting in (1989). The werecrocodile appeared for the Forgotten Realms setting in (1990), and reprinted in Monstrous Compendium Annual Volume Three (1996).
The werebat and the wereraven appeared for the setting in the Monstrous Compendium Ravenloft Appendix (1991), and reprinted in the Monstrous Manual (1993) and Ravenloft Monstrous Compendium Appendices I & II (1996). The werebat appeared for the Forgotten Realms setting in (1991) and the Monstrous Compendium Forgotten Realms Appendix II (1991) under the 'bat, deep' entry. The werehyena and the werelion appeared for the setting in the Monstrous Compendium Al-Qadim Appendix (1992). The werebadger and the werejaguar appeared for the Ravenloft setting in (1993), and the loup du noir (skin-changer) appeared in Dark of the Moon (1993); these were reprinted in Monstrous Compendium Annual Volume One (1994). The werejaguar and the wereswine appeared for the setting in the Mystara Monstrous Compendium Appendix (1994).
The wereshark appeared for the Forgotten Realms setting in the City of Splendor boxed set (1994), and reprinted in the Monstrous Compendium Annual Volume Two (1995). The werejackal, the werejaguar, the wereleopard,Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994)Dungeons & Dragons 3rd edition (2000–2007) The lycanthrope appeared as a in the third edition (2000), and in the 3.5 revised Monster Manual (2003); sample creatures included the werebear, the wereboar, the wererat, the weretiger, and the werewolf. Several lycanthropes are presented for the Forgotten Realms setting in (2001) including the werebat, werecrocodile, and the wereshark. Lycanthropes are presented as player character races in (2003). The werebear, the wereboar, the wererat, the weretiger, and the werewolf appeared as player character races in Dragon #313 (November 2003).
The werecrocodile is also presented again in (2005). Dungeons & Dragons 4th edition (2008–2014) The wererat and the werewolf appeared in the fourth edition in Monster Manual (2008). The wereserpent appeared in the Forgotten Realms Campaign Guide (2008), the wereboar. The weretiger, and the werewolf lord appeared in Monster Manual 2 (2009).Dungeons & Dragons 5th edition (2014–) The werebear, wereboar, weretiger, wererat, and werewolf appeared in the fifth edition Monster Manual (2014). The wereraven appeared in the module, (2016). The werebat was added in the module.Description In the standard Dungeons & Dragons rules, lycanthropy is both hereditary (the children of lycanthropes are lycanthropes of the same type) and infectious (victims of lycanthrope bites become lycanthropes themselves, of the same type as the attacker).
The rules distinguish between natural and afflicted lycanthropes, according to the cause of lycanthropy, and handle them by different rules.Hereditary lycanthropes can change shape at will, and retain their personality, being in control of their actions. Infected lycanthropes' shapechanges are affected by the full moon. They usually are not aware of their actions and act as aggressive predators.Lycanthropes can assume the form of an animal/humanoid hybrid, in addition to their animal form. Most lycanthropes in animal form can communicate with animals of their type. Retrieved 18 March 2012.
Archived from on 2008-10-03. Retrieved 2008-10-03.,.
Dungeons & Dragons (3-Volume Set) (TSR, 1974). and Robert Kuntz. (TSR, 1975). (TSR, 1975). (TSR, 1977). Pulsipher, Lewis (February–March 1980). 'My Life as a Werebear'.
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(article) format= requires url=. Monster Manual II (TSR, 1983)., and 1974, edited. Dungeons & Dragons Basic Set (TSR, 1977)., and Dori Watry. (TSR, 1991). (, 1992). ^ (April 1993). 'Role-playing Reviews'.: (#192): 86., et al.
(, 1989)., et al. (, 1989). Stewart, Doug, ed. (TSR, 1993)., ed.
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Monstrous Compendium Annual Volume Three (, 1996). and Steve Kurtz. Monstrous Compendium Al-Qadim Appendix (, 1992). Van Richten's Guide to Werebeasts (TSR, 1993). Wise, David, ed. Monstrous Compendium Annual Volume One (, 1994).,. Mystara Monstrous Compendium Appendix (, 1994)., and., 2000.
Poisso, Dean. 'Animal Ancestry.' #313 (, 2003)., and., 2005.
An example from the System Reference Document of the 3.5 Edition of the D&D-rules. Wererats are also found in various games inspired by or based on Dungeons & Dragons such as, and.External links.
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